# teleport locations
# ------------------
#
# following syntax:
# locationname    x / y / z
#
# locationname: must NOT have blanks, must NOT start with digit
# x, y, z: are floats (e.g. "1024", "-3.4", ...)
# blanks and "/" signs are ignored by the parser

# coordinates taken from code, core/game.cpp/CGame::Process()

# following coordinates taken from levels/main.sc

lnkvbuy		304.5 376.3 12.7
hycobuy		-834.8 1306.9 11.0
ochebuy		14.0 -1500.7 12.7
washbuy		88.5 -804.7 11.2
vcptbuy		531.4 1273.7 17.6
skumbuy		-560.1 703.6 20.5
hotel		209.5 -1288.9 12.4
sergio		257.1 -231.7 10.0
printbuy	-1059.6 -274.5 11.4
carbuy		-1007.3 -869.9 12.8
pornbuy		15.2 962.6 10.9
icebuy		-864.3 -576.6 11.0
taxibuy		-1011.7 203.9 11.2
bankbuy		487.2 -81.5 11.4
boatbuy		-685.8 -1495.6 12.5
taxiwar		-1003.1 207.0 10.0
general		-246.6 -1360.5 7.3 
baron		-378.5 -551.3 18.2
bankjob		463.9 -58.5 10.5
phil		-1101.1 343.2 10.2
porn		-69.4 932.7 9.9
counter		-1062.6 -278.8 11.0
lawyer		119.2 -826.9 9.7
kent		488.6 -75.4 10.4
bikers		-597.3 652.9 10.0
rock		-875.5 1159.3 10.2
cuban		-1170.0 -606.9 10.6
haitian		-962.4 143.0 8.2
strpbuy		99.5 -1468.5 9.9
nbmnbuy		428.4 605.9 12.2
icecream	-865.9 -571.9 11.0
porncash	-1.9 959.9 10.9
boatcash	-640.8 -1491.8 13.7
taxicash	-997.1 189.8 11.4

# other coordinates handy for development
